This is an ongoing discussion about 17th Century naval wargaming (really, 1620-1720). Part of what is offered are scenarios for games: orders-of-battle, ship lists, battle descriptions, and scenarios for Age of Sail II-Privateers Bounty (a sailing warfare computer simulation/game), suitable scaled for that environment. Copyright (c) 2003-2004 James C. Bender
Monday, July 26, 2004
Maybe we can get by with a 2D game for 17th Century naval wargaming
I am starting to come around to the view that we could still have an acceptable simulation with a 2D game, rather than a "full-movement, 3D simulation". If we could be satisfied with a 2D game, we could have one much more quickly than we could have a new 3D game (to replace Privateers Bounty). I would be curious to know what readers might think of such a thing. For example, we could "beef up" something like General-at-Sea, and make an interesting 2D game. For map movement, we might want to group ships, but for combat, since we are computerized, we could have individual ships represented.
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