This is an ongoing discussion about 17th Century naval wargaming (really, 1620-1720). Part of what is offered are scenarios for games: orders-of-battle, ship lists, battle descriptions, and scenarios for Age of Sail II-Privateers Bounty (a sailing warfare computer simulation/game), suitable scaled for that environment. Copyright (c) 2003-2004 James C. Bender
Wednesday, August 04, 2004
Even for miniatures, computer-aided wargaming would help solve the record-keeping burden
The biggest problem with miniatures gaming 17th Century sailing warfare is the record keeping. An obvious way to help with this is to do computer-aided wargaming. Let the computer do the record keeping, as well as resolving combat. There does need to be a simple way to check the status of ships, however. It is also rather burdensome to have a computer around, but it seems preferable to gaming with a few ships and lots of paper and rules.
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