This is an ongoing discussion about 17th Century naval wargaming (really, 1620-1720). Part of what is offered are scenarios for games: orders-of-battle, ship lists, battle descriptions, and scenarios for Age of Sail II-Privateers Bounty (a sailing warfare computer simulation/game), suitable scaled for that environment. Copyright (c) 2003-2004 James C. Bender
Sunday, December 25, 2005
We are experimenting with concept maps
Concept Maps seem like a good way to represent knowledge about ships, captains, and battles. We have been experimenting with them and Mind Maps (look at FreeMind). This is an example of what a concept map might look like, which shows my first attempt at representing ships, captains, and admiralties. Mind Maps seem well-adapted to structuring information for a book, as ultimately, the result needs to be linear. Concept maps seem more adapted to knowledge representation.
No comments:
Post a Comment