This is an ongoing discussion about 17th Century naval wargaming (really, 1620-1720). Part of what is offered are scenarios for games: orders-of-battle, ship lists, battle descriptions, and scenarios for Age of Sail II-Privateers Bounty (a sailing warfare computer simulation/game), suitable scaled for that environment.
Copyright (c) 2003-2004 James C. Bender
Saturday, June 14, 2008
My current short project: program to calculate Dutch gun weight
My current short project is to write Smalltalk code to calculate Dutch gun weights, based on the volume of metal and density. I hope to be able to estimate the actual metal density used, once I get this working.
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