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Friday, November 05, 2004

The Four Days Battle and Privateers Bounty

The Four Days Battle is a natural candidate for simulation in Privateers Bounty. The main reason is that we have good OOB's and pretty complete specifications for the ships (except for the English hired ships and Friesland warship armaments). Obviously, the OOB's would need to be scaled to fit into what can be done in Privateers Bounty. The main problems are that the fleets would be unlikely to last for four days, if the solo player were at all aggressive. The other issue would be how to have Prince Rupert's squadron arrive on the fourth day. My theory is that we could expand the playing field to an extreme size and place Prince Rupert's squadron in a far corner. The wind has to be strong to emulate the real situation, so that is likely to hasten Prince Rupert's arrival on the scene.

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