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Saturday, July 31, 2004

Could a 2D game work for 17th Century Naval Wargaming?

Lets suppose that we would build a 2D game for 17th Century naval wargaming. We would need a map (I would say a larger map and a detail map). We would need to represent fleets on the large map and squadrons or divisions on the detail map. We should be able to look at divisions and see what ships are in them. We need to have game turns. We can specify maneuvers and where to fire, at the start of a turn, and then execute the turn. At the end of a turn, we need to be able to see the status of our fleet. We need to know that prior to planning our next move. It would also be good to allow for fighting campaigns. The larger scale map should help that. I would have the entire Northwest Europe, the Baltic, and be able to see the Mediterranean Sea. Perhaps there needs to be an overall map, a regional map, and then the detailed map for the battle. We need to continue to consider what is needed, as there is a good possibility that something can be done in the next year (sorry it is not sooner).

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