I now have the pictures deployed for the Battle of Plymouth scenario that I ran on Privateers Bounty on July 14th. This was a simulation run where I commanded the English at the Battle of Plymouth (about 45 strong) against De Ruyter's fleet (under AI control, and of about 30 warships plus fireships). I had the difficulty level set to "High", and ran the timescale at the highest speed. I maneuvered the English as a single group, and used the helm. As has been the case, in recent simulation runs, I have never tacked, but always wore, by turning in an outside loop, downwind. This prevents what I consider to be a bug in Privateers Bounty from being an issue. If you tack, you will be caught "in stays", head on into the wind, and will be stuck there for some time, unable to maneuver. You DON'T want to do this. The remedy is to wear, not tack.
Here is a picture of the English crossing the in front of the Dutch, so that they can rake them as much as possible. The English are under full sail (except for damaged ships). On the left is the heavily damaged Ruth (30 guns), which has lost her foremast and mainmast. The Vanguard (56 guns) is already dismasted and is behind the Dutch Drie Coningen (36 guns). The Increase of London and Thomas and William, with many others seen in the distance are under full sail. On the extreme left is the surrendered VOC ship, the Vrede (40 guns).
Here is a picture of the English in the foreground with the remaining Dutch in distance. The day is growing later. In the foreground in the Increase of London (36 guns), which has lost her mizzenmast. In front of her, closer to the Dutch, is the Thomas and William (36 guns), which has lost her foremast. Other English ships can be seen in the distance. The most heavily damaged are the dismasted William (40 guns) and the 2nd Rate Vanguard (56 guns). Also visible are the John of London (32 guns) and the Mayflower (32 guns).
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