Google AdSense

Amazon Ad

Saturday, August 07, 2004

A computer naval wargame needs a good scenario and campaign editor

Since we want gamers to be able to define their own campaigns and scenarios, a good editor is critical. My only experience, to date, has been using the scenario editor for Privateers Bounty.

The scenario editing process demands that you have your ships defined before you ever start the process. For the 17th Century, you will need to do all the calculations before ever sitting down at Privateers Bounty. I use an Excel spreadsheet because it saves so much time and effort. Needless to say, you need to have a good ship list before you start. If you lack data, I always say: "make it up". If you want to game, you need to fill any details that are lacking. Fortunately, over the last two years, I have been able to fill in massive gaps in the Dutch information. The remaining gaps are large enough, but there is much less left to the imagination. Now, the bigger unknown is the English navy, not the Dutch.

No comments:

Amazon Context Links