I have thought some more about what the requirements for the simulator should be. I may have already mentioned some of these:
This is an ongoing discussion about 17th Century naval wargaming (really, 1620-1720). Part of what is offered are scenarios for games: orders-of-battle, ship lists, battle descriptions, and scenarios for Age of Sail II-Privateers Bounty (a sailing warfare computer simulation/game), suitable scaled for that environment. Copyright (c) 2003-2004 James C. Bender
I have thought some more about what the requirements for the simulator should be. I may have already mentioned some of these:
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