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Wednesday, May 26, 2004

More requirements for the 17th Century Naval Warfare simulator/game

I have thought some more about what the requirements for the simulator should be. I may have already mentioned some of these:

  • 3D ship models can be simplified with most detail in the markings
  • Masts and sails need to be separate, so that the sails can be turned correctly for th ewind, and so that masts can be made to fall from damage.
  • Be able to control ships as groups or individually
  • Command ships to sail together in formation, even though the ships could sail at different speeds.
  • Ships should heel, showing the effects of the wind.
  • Ships should have bow waves and wakes, when they move.
  • Ships should be able to tack, with only a low risk of being "caught in stays", dead on into the wind.
  • Be able to set the ammunition for groups of ships.
  • Have land features such as Dover Castle and gun emplacements.
  • Have recognizable Dutch and English land masses.
  • Be able to take damaged ships in tow.
  • Support for campaigns, with victualling, repairs, and new construction or hiring.
  • At least consider if ships might flee, if their morale falls below some threshold.
  • Consider incorporating personalities of commanders into the simulation. This would primarily affect solo gaming.
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